Web2 games were fantastic, and most of our contributors warmly recall days spent glued to a Starcraft screen or hanging with pals over Counterstrike. Games are fundamentally human experiences, and the idea of what is fun is highly subjective. Web2, by necessity, shielded the public from the majority of development, since too much user input is hard to parse, IP is difficult to build a moat around, and there were few (if any) incentives for non-technical participants to share their ideas.